vehicleparts_begin	id=1	actor_name=[LineageVehicle.SmallAirShipBody]	partlist={2;3;4}	offsets={}	animation=0	serverobject=0	mesh={[L2_ship_L01_S.fly_boat_body002]}	texture={[None]}	spawn_sound=[AmbSound3.airship_start]	basic_sound=[AmbSound3.airship_engine]	moveup_sound=[AmbSound3.airship_up]	movedown_sound=[AmbSound3.airship_down]	turn_sound=[AmbSound3.airship_direction]	random_sound={[AmbSound3.airship_creak1];[AmbSound3.airship_creak2];[AmbSound3.airship_horn]}	vehicleparts_end
vehicleparts_begin	id=2	actor_name=[LineageVehicle.SmallAirShipMast]	partlist={}	offsets={}	animation=1	serverobject=0	mesh={[LineageVehicles.fly_boat_body004]}	texture={[L2_Ship_L01_T.fly_boat.fly_boat_airstone001_sh];[L2_Ship_L01_T.fly_boat.fly_boat_pillar001];[L2_Ship_L01_T.fly_boat.fly_boat_sail002_sh];[L2_Ship_L01_T.fly_boat.fly_boat_boby004_sh];[L2_Ship_L01_T.fly_boat.fly_boat_line001];[L2_Ship_L01_T.fly_boat.fly_boat_front002_sh];[L2_Ship_L01_T.fly_boat.fly_boat_boby001]}	spawn_sound=[None]	basic_sound=[None]	moveup_sound=[AmbSound3.airtown_creak1]	movedown_sound=[AmbSound3.airship_metal]	turn_sound=[AmbSound3.airtown_creak3]	random_sound={[AmbSound3.airship_flag1];[AmbSound3.airship_flag2]}	vehicleparts_end
vehicleparts_begin	id=3	actor_name=[LineageVehicle.SmallAirShipTail]	partlist={}	offsets={-498;0;0}	animation=1	serverobject=0	mesh={[LineageVehicles.fly_boat_body003]}	texture={[L2_Ship_L01_T.fly_boat.fly_boat_still001_sh];[L2_Ship_L01_T.fly_boat.fly_boat_still002_sh];[L2_Ship_L01_T.fly_boat.fly_boat_still003];[L2_Ship_L01_T.fly_boat.fly_boat_back001_sh];[L2_Ship_L01_T.fly_boat.fly_boat_boby004_sh]}	spawn_sound=[None]	basic_sound=[None]	moveup_sound=[None]	movedown_sound=[None]	turn_sound=[AmbSound3.airship_metal]	random_sound={}	vehicleparts_end
vehicleparts_begin	id=4	actor_name=[LineageVehicle.SmallAirShipSteering]	partlist={}	offsets={363;0;102}	animation=0	serverobject=1	mesh={[L2_ship_L01_S.fly_boat_steering001];[L2_ship_L01_S.fly_boat_steering002]}	texture={[None]}	spawn_sound=[None]	basic_sound=[None]	moveup_sound=[None]	movedown_sound=[None]	turn_sound=[None]	random_sound={[AmbSound3.airship_wind1];[AmbSound3.airship_wind2]}	vehicleparts_end